1) You either add a new element with a Jump behavior with Target: Close App.
2) You can navigate to the first page and tap on the left corners (like going to a prev page) or last page and tap on the right corners (like going to a next page).
CHAIN ANIMATION of element B to occur after that animation.
My element B is also a frame animation, a series of PNGs showing an item drop to the floor and bounce.
Expected: I see my item drop to the floor and bounce, and stay there.
ACTUAL: My element B flies off to the left and sticks to the left wall.
TAP element B directly (because I had a tap on it originally) and it animates as expected.
Why is chaining animation of self-then-another-element breaking the animation of the other element?
This is a blocking issue for me as I have several complicated chained events I need to develop.
I want the animation to loop continuously on tap but not the audio clip. Thanks for looking into this or offering a work around.
And final result - the cook jumps up and moves along a path higher than planned:
Any ideas to streamline this process?
When I copy and paste an animation onto the same page and go into interact mode I often receive an application error message and IB3 crashes. So I can't copy the error message due to the crash. This happens when I have two or three copies of the same animation on the page, although I have given them unique element names. This occurs intermittently. However when I restart IB3 and go into Interact mode, it seems to work ok.
Could you provide as with a small app showing this problem?
When I assign a Drag > Draw Free > line width 15 action to a graphic element, and use my Sony Vaio touch monitor to test it, the lines shoot off on their own accord away from my finger. So it doesn't accurately follow my finger when touching the monitor screen. I would like this behavior to be more accurate as I want to use to facilitate tracing behavior. See screenshot below. If there is a better way to simulate tracing behavior, please advise. Thanks.
Global counter, set by default to (1) (works)
Language toggle button, each state changes it between 1 & 2 (works)
Now, I've placed a text element, assigned 2 "PlayAudio" behaviors on PageLoad, each conditioned to one value of the counter:
Unfortunately, both audio files play at the same time, as if the condition is ignored.
I did the same with a button (2 taps to play conditionally, but then only English is playing...
To resolve this issue simply update the counter on page refresh from another element and this should resolve the problem. If you need more information or a better explanation please let us know.
Customer support service by UserEcho