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0
Answered

How do you get back to the bookcase in interactplayer (ipad)?

Mark Weinstein 4 years ago in By Screen / Interact • updated by Alin Alexandru Matei (Support) 4 years ago 0
When viewing your app on an ipad, how do you get back to the bookcase? I've been closing the IP program (using the double tap on the button on the ipad frame and closing it there) Then I reopen IP to get to the bookcase again. Is there a less cumbersome way to do this?
Mark
Answer
Hi Mark, you have to options here:
1) You either add a new element with a Jump behavior with Target: Close App.
2) You can navigate to the first page and tap on the left corners (like going to a prev page) or last page and tap on the right corners (like going to a next page).
 
0
Fixed

MAJOR BLOCKING BUG - element A animating B breaks B's animation

SeanB 4 years ago in By Screen / Interact • updated by Inna Komarovsky (Administrator) 3 years ago 8
TAP element A which is a frame animation, it animates.

CHAIN ANIMATION of element B to occur after that animation.

My element B is also a frame animation, a series of PNGs showing an item drop to the floor and bounce.

Expected: I see my item drop to the floor and bounce, and stay there.

ACTUAL: My element B flies off to the left and sticks to the left wall.

TAP element B directly (because I had a tap on it originally) and it animates as expected.

Why is chaining animation of self-then-another-element breaking the animation of the other element?

This is a blocking issue for me as I have several complicated chained events I need to develop.
Answer
Did you try remaking the animations? I create a sample app and everything worked great:
328 - Chained frame animations.zip
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Under review

Flip not working in Player (PC version)

Judy K. Johnson 4 years ago in By Screen / Interact • updated by Alin Alexandru Matei (Support) 4 years ago 0
I work on a P.C.  I have just downloaded 3.4 Builder and Player this morning.  In Builder I have an animation that is made up of two pings.  It is a tadpole swimming.  The first image bends the tadpole to the right and the second image bends the tadpole to the left.  When played it looks like the tadpole is swimming.  In Design I set up a linear animation which bounces.  I indicated that flip should be activated.  In Interact, the animation is perfect.  The tadpole swims to one side then flips and swims to the other side.  However, when I share to Player, the flip does not work.  So the animation looks as if the tadpole swims to one side and then swims backwards to the other side.  When I publish the app will the animation work correctly as in Builder - Interact or incorrectly as in Player?
Answer
Could you create a sample one page app with only that animation and send it over alin@interactstudios.com so we can check what it's not working. I tried to recreate this problem but the invert option is working as it should in InteractPlayer.
0
Not a bug

audio looping even though action set says no looping

Charmaine Anderson 4 years ago in By Screen / Interact • updated by Alin Alexandru Matei (Support) 4 years ago 1
I have an animated element (png sequence) set to play on tap.  It is set to loop.  I also chained an on tap action to play an audio clip (.mp3).  Problem is the audio loops also even though on the audio action set I set it to NOT loop.  
I want the animation to loop continuously on tap but not the audio clip. Thanks for looking into this or offering a work around.
Answer
If you chained the Audio behavior to the Animation, and the animation will loop, that will cause the audio to loop also. As you said the best way to avoid this is to make Tap-PlayAudio instead of a chained PlayAudio
0
Planned

Vertical shift in path transition ("Animate" Action)

Ranco 4 years ago in By Screen / Interact • updated by Inna Komarovsky (Administrator) 4 years ago 1
The new path transition is cool, but it doesn't run correctly. There's a pretty large shift.
See example:
Path planning:


And final result - the cook jumps up and moves along a path higher than planned:



Please advise,
Ranco

Answer
Hi, thank you so much for your feedback. This is a glitch that we're working on fixing. I'm going to add your example to our testing notes, and hopefully we'll have it running correctly soon : )
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Answered

SaveNotes or SaveText

Jen Hoyte 4 years ago in By Screen / Interact • updated by Ezra Weinstein (Administrator) 4 years ago 1
Any update yet on making these features work?  SaveNotes is not working and SaveText only works on the first page it is used.
Answer
We will be releasing another update in the next few days.  These issues should be addressed on that update.
0
Answered

Trouble Syncing with Server

russellshaffer 4 years ago in By Screen / Interact • updated by Ezra Weinstein (Administrator) 4 years ago 5
Is anyone on this forum having trouble syncing with the server when they interact with their app? My app DOES sync, but it takes a REALLY long time. 52 minutes this morning. Then there were a lot of problems with the app that didn't exist when I was using IB3. This incredibly long process makes it extremely tedious and difficult to work on my app in IB4.

Any ideas to streamline this process?
Answer
Have you tried just a single page app to see if there isn't a communication issue going on with our server?
0
Not a bug

Copy error in interact mode, then IB3 crashes

Charmaine Anderson 5 years ago in By Screen / Interact • updated by Alin Alexandru Matei (Support) 5 years ago 1


When I copy and paste an animation onto the same page and go into interact mode I often receive an application error message and IB3 crashes.  So I can't copy the error message due to the crash. This happens when I have two or three copies of the same animation on the page, although I have given them unique element names.  This occurs intermittently. However when I restart IB3 and go into Interact mode, it seems to work ok. 

Answer

Could you provide as with a small app showing this problem?

0
Under review

Draw Free bug

Charmaine Anderson 5 years ago in By Screen / Interact • updated by Ezra Weinstein (Administrator) 5 years ago 0

When I assign a Drag > Draw Free > line width 15 action to a graphic element, and use my Sony Vaio touch monitor to test it, the lines shoot off on their own accord away from my finger. So it doesn't accurately follow my finger when touching the monitor screen.  I would like this behavior to be more accurate as I want to use to facilitate tracing behavior.  See screenshot below.  If there is a better way to simulate tracing behavior, please advise.  Thanks.

0
Not a bug

Multiple languages using conditional behavior

Ranco 4 years ago in By Screen / Interact • updated by Ezra Weinstein (Administrator) 4 years ago 10
This is how I tried to do it: 
Global counter, set by default to (1) (works)
Language toggle button, each state changes it between 1 & 2 (works)
Now, I've placed a text element, assigned 2  "PlayAudio" behaviors on PageLoad, each conditioned to one value of the counter:


Unfortunately, both audio files play at the same time, as if the condition is ignored.

I did the same with a button (2 taps to play conditionally, but then only English is playing...

Please advise
thanks
Ranco
Answer
Actually this is not a bug. The problem is that you are using a global element which has an action set on it to update itself on page load. This means that every page will essentially reset the value of this counter.  

To resolve this issue simply update the counter on page refresh from another element and this should resolve the problem.  If you need more information or a better explanation please let us know.