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Hi Jamie!
Here's a sample app that uses a color palette and drawing and erasing behaviors:

Drawing Sample

You can also check out all of the available drawing and erasing behaviors here

Drawing Behaviors.

Oh I see, the Marketplace is planned but not yet available. It would be a place where members could sell graphics, audio, templates, etc. for others to use in their apps.
Hi there!
Templates are available as a premium feature. They allow you to copy all of the elements and their action sets from a page onto a page of any of your apps and use that as the basis for the new page. Here's a description of templates on our user guide:

Page Templates

Hope this helps!
Hi Sheila, it looks like this is a glitch with the MaskOffOn behavior, so we're going to look into making it reflect the masking time and display time more accurately.
I'm glad I could help! I'll definitely take note of your questions as we work to improve our user guide. Thank you!
Best of luck with your app! Enjoy!

p.s. Your artwork is so intriguing! I can't wait to explore some of the animations on your website.
The five free shares mean that you can have five email addresses with which you share the app any number of times. So you can share the app with your own email address, for example, all throughout the process of building your app.

InteractCloud is actually not for previewing your app. It is for making your app available in InteractBuilder on other computers or devices on which you are signed in to InteractBuilder with the same account -- so that you can build on one computer, upload to InteractCloud, then go to another computer, download your app from InteractCloud, and continue where you left off.

If you receive an email that an app is ready for you but the app is not visible in the list when you click "Get my Apps," this should be because you are logged in to InteractPlayer with a different email address than the one to which you sent the app. Try deleting the InteractPlayer app from your iPad and downloading it again. It will ask you to sign in with an email address and password, so you can make sure you are using the login information that matches the email you received.
Hi Sheila!
Yes, everyone using the free software can try out their apps on their device before the app is finished or published. Here are our instructions for this process, which we call "sharing:"
Share Your App

Hi Sheila!
Yes, everyone using the free software can try out their apps on their device before the app is finished or published. Here are our instructions for this process, which we call "sharing":
Share Your App

To help the user understand that their interaction has registered, you could give some visual cue. Many apps make a button glow once it has been tapped, so when the user is waiting for the button to actually work they don't have to doubt that they have in fact tapped the button. As another example, if the graphic element for going to a specific page looks like a button, the element can hide to reveal a different element that looks like the button has been pressed down.
Everything should be resizing correctly now. Today an update is available for InteractPlayer on the app store, so try updating it, and then there's no need to convert the app. It should resize everything automatically. Since the dimensions of the iPhone are a little different from the dimensions of the iPad, it will just have a little extra space the longer sides.


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