If you'd like to use a workaround for the time being, you can use a global counter and behaviors with conditions that depend on the counter, as described in the Creating a Toggle for Narration, Language, etc. article.
The problem is that these elements are considered when I click on them (although invisible), hence obscuring the actual animation element:
In the example above, the drawer opens and slams when clicking on it, but you can't click on most of it because the (hidden) finger obscures it.
I think that elements that are not visible in runtime should not be tested against mouse/click position at all.
So how do we test the App in iPad?
They are being asked to write a verse for my book. The following page I am getting them to draw their illustration for their verse- (this you can do I think already in interactbuilder).
This would be great if it could be possible if not now but in the future development of your program. I am wanting to build books so that they can be used as teaching resource in the classroom.
2. Background sounds are not working at all
IB3 enlarges a static graphic set to spin in Interact mode, making part of the asset's image being cropped from view. It looks like the image is being enlarged by about 20%.
To reproduce, see the app I shared with Alin, Page 5. Note the static graphic of the dolphins are being enlarged in Interact mode and note their fins are being cropped as the image is spinning. I set the object spin rate to about 10%.
We were able to recreate this and we are working on a fix.
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